Uses a small amount of uranium to refuel. Vanometric Grav-Pack **Requires Royalty** - An inscrutable archotech device that somehow enables the wearer to move at extreme speeds and fly for short distances by manipulating gravity. Reduces incoming damage while increasing pain shock threshold and mêlée hit/dodge change - at the price of a weakness to EMPs, which induce Brain Shock.)ġ. (Basically a jump pack with a very large shield belt. However, the device reacts extremely poorly when exposed to EMPs, the feedback from which is liable to knock the wearer unconscious. A rudimentary onboard AI dynamically assists with locomotion and weight distribution, allowing the wearing to move faster and hit harder. Mechanoid Jump Jet **Requires Vanilla Factions Expanded - Mechanoids** - A wearable ultra-hardened shield generator and jump jet designed to make the wearer more effective in close-quarters combat. (Grants a tremendous 50% increase in global workspeed - at the price of a weakness to EMPs, which induce Brain Shock.)Ĩ. A rudimentary on-board AI creates the perfect tool for the job, making this device especially useful for all manner of workers not involved in combat. Mechanoid Industrial Gear **Requires Vanilla Factions Expanded - Mechanoids** - A bulky assistive tool kit outfitted with high-power, extreme-precision multi-tools designed to greatly increase the work capababilities of the wearer. (Grants a quick-charging full-body shield which can be used ranged combatants, while providing a small bonus to Aim Time, Pain Shock, and Move Speed - at the price of a weakness to EMPs, which induce Brain Shock.)ħ. A rudimentary onboard AI assists the wearer with a variety of tasks, from target tracking to the timely dispensing of nutrient paste and combat drugs. Mechanoid Combat Gear **Requires Vanilla Factions Expanded - Mechanoids** - A wearable micro-shield generator and field module designed to make the wearer more effective in combat. Holds three charges of high explosive shells which can be reloaded for the price of three shells per charge.)Ħ. (A wearable mortar useful for assaulting faction bases with limited range and a long firing period. Requires Mortar research and is crafted at the fabrication bench. It can be reloaded, but it requires a frankly unreasonable number of high-explosive shells to do so. Despite the efforts to make the device more portable, it will slow the wearer and requires a fair amount setup time per volley. Trades the tremendous range of its full-sized cousin in favour of increased accuracy. Portable Mortar - A scaled-down version of a standard mortar launcher. (Increases Social Skills and reduces pain factor, while providing a small mood bonus to nearby allies proportional to the wearer's mood (which stacks up to two times with additional Command Towers).ĥ. While it does not provide any protection, its broadcasts can either inspire or demoralize nearby allies depending on the mood of the wearer. Command Tower **Requires Royalty** - A wearable radio kit designed to assist the wearer in commanding small groups of people in the field. (Increases Foraging Rate and Caravan Carrying Capacity, while decreasing Mental Break Threshold and Huger Rate)Ĥ. Various powered containers for food and gear improve carrying capacity and foraging, which keep the wearer happier and fuller while on the road. Survival Pack - A heavy backpack and outdoors kit designed to support long trips. (Increases Pain Shock and Medical Tend Quality, while decreasing both Incoming Damage, and Rest Fall Rate)ģ. Provides a small amount of protection and medical support to the wearer to keep them going longer despite severe injuries. Trauma Kit - A wearable medical kit designed to support combat functionality. (Improves Aim Time, Shooting Accuracy, and Manipulation)Ģ. While it does not provide any protection, it improves the wearer's manipulation/sight, and assists with aim time in combat. Robotic Rig - A wearable robotic arm outfitted with a precision multi-tool designed to assist the wearer perform intricate tasks. All packs require are constructed at the Fabrication Bench (though some require additional research in addition to this).ġ. The mod adds several utility items, eight of which are craftable while the remaining are quest reward items.
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